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I really liked the game at first, but I kept running into the issue that when I would load a save I often found that things had changed in my save, like dead bodies that I hadn't cleared yet disappearing, characters changing position or sometimes minor characters entirely disappearing, ect. It got really annoying after awhile because I accidentally hit the wrong button a lot on games and I also sometimes will go back on a choice I've made, but when things change between the saves it just feels like I'm missing content I would have wanted to see.

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It's perfectly understandable that such things ruin your immersion with the game or cause frustration!

The moving bodies is not you missing any content, it's sadly an engine limitation issue... What happens is, if you exit a room, the bodies end up where the creature/person stood when they were alive, rather than where you killed them. Most games made in the engine get around that by simply not having corpses, or removing them when you exit a room, but for my game that would not have sufficed.

To get the effect working where you can walk under/through some walls, I have to also reset room object positions upon loading a save.

Unfortunately nothing I can do about that, but I understand if it's too much to want to keep playing! Thanks for giving the game a try!

Absolutely stunning game.  I'd pay for a gem like this.  Seriously you should consider it in the future

Ehehe, I don't think my work is quite at the level I can ask money for it, lacking the confidence and the people skills... I know I can't do it alone and my experiences with hiring help is that unless I nag them (Sometimes even if I do) they don't deliver their part, and I can't rely on help to stick with me to the end...

I am glad you enjoyed this little passion project though! Thank you for your kind words!

Curious things I have encountered:

1) Purple hair girl in prison. I set her free but was that the 'right' decision?

2) Strange creature behind a tree in the village of Asowar.  Beat him & he ran off.

The purple girl was intended to show up again later, in the end that encounter was cut, releasing her has no consequences, just a free item!

The strange creature was one of the many Easter eggs, a reference to a kind person who encouraged me by drawing fan art, just a little something~

Ok. Game keeps saying I can't advance until mutual feelings are shown. How do I do that?

Oh that just means you can't advance your relationship with the character you're trying to raise affection with, until you reached a certain event in the story, and unlock their special scenes, you can still proceed with the game but won't raise your standing with them is all.

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Ah. I know it would be possible Spoilers but how would I trigger them? You could send them to my email if you want. Also, found a strange item (a key?). What does that do?

Oh that's another Easter egg, one that I'm somewhat embarrassed about adding now I'm a grown-up. I will say no more!

Like the game. Don't mind the darkness so much BUT how do I even make money on here? Can't afford much since monsters don't drop a lot of it.

Yeah the early game isn't great about money, Later on, treasure chests will give tons, as will human enemies, in hindsight I should have added more ways to make money early on. To be fair you don't really need to buy much, especially early game, most weapons and armor will also drop from chests!

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One other question. Is there any place where it has hints to get all the achievements? Also, it says I can't advance the relationship until I "prove' myself with the character.

Question 2: POSIBBLE SPOILER ALERT!!

When I get to the top of the stairs, how I beat that area? Have no clue what to do to survive and beat that part of the game.

If you mean the tower, there's multiple floors, assuming you mean the first one all you have to do is just "Relinquish your hatred" (Basically, don't attack, just guard/heal)

I made it to what I'm assuming ins the top. There are three lights that keep attacking me. I'm guessing my corruption is too high because I keep dying.

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Ah yeah, that's 'fight' is harder the higher your corruption is.

You need to body-block the lights, each of which does about 15% of your health in damage to you and lowers your corruption slightly.

You may need to heal up using herbs and such from your inventory between hits

Make sure the wisps don't hit the other person (If they do it does 50% of your health in damage)

The event ends when you hit 0 corruption

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I'm really enjoying every aspect of this game so far with two caveats. First is the lack of an auto-run feature, and the second is that is can be really hard to see sometimes, especially with the small window size which also makes in-battle status hard to read on high-res monitors. While it does fit the narrative/worldbuilding, the darkness can be a bit much at points. And this is with me playing in a dark room having turned up the brightness higher than I normally do.

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I'm glad to hear that at least parts of the game are enjoyable to you, and sorry for the ones that aren't, Sadly I reinstalled my PC a while back (My system was randomly crashing) and lost access to the project files in doing so. An auto-run feature would have likely been hard to implement in the old engine regardless!

I probably can't help with the brightness, but pressing alt+enter makes the game full=screen which can help a little on that front!

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Just finished the game, and honestly my first, second and third thoughts are all just "wow". The game was a lot larger than I expected, and in a good way; I kept on being surprised by how much more there was to explore and people to talk to. The worldbuilding is just superb, especially for a free game like this. I always had a lot of fun just immersing myself in the world and exploring and talking to random people. I also liked how smooth the UI generally felt, both in combat and while just traversing the world.

One probably minor thing that I found interesting was that most enemies didn't seem to respawn. I actually found myself liking this mechanic, since each enemy I defeated felt like it was slow but permanent progress towards clearing out an area, and since I never felt like grinding was necessary (at least on normal difficulty) I could just pick and choose which enemies to kill and which not to (or even just skip them all entirely if I so desired).

I liked all the characters a lot; not just the main cast but also all the supporting background characters. I'll never be able to stomach doing an evil run since I'm too attached to everyone, and to me that's a sign of very good writing. In particular, I do like how the story does address Malayna's initial behaviour; I will admit she did make me a bit uncomfortable at the start, but after the conversations in her mansion she grew on me a lot.

The only real issue I have is how luck-based the combat can potentially be, and really this is just personal preference; I tend to prefer turn-based combat with less rng myself, but I understand that this is definitely not universal. As for an interesting positive with the combat, I've actually grown to like not knowing enemy hp bars, since it forces an additional layer of strategy - do I risk a weak blow that may not kill to conserve my mana/fury, or can I afford to play it safe and go for a strong attack?

To sum it up, I really really liked the game, and honestly would've been happy to pay like $15-20 to get it as a game on Steam or something. Just a very very very very very good game. Yay

Oh wow, thank you, a message like this was just what I needed right now. I'm so glad you enjoyed my silly little game as you did! I don't even know where to be gin to address everything you said but just, thank you,

I won't take credit for the UI, while I made some slight alterations to more fit my preferences, the engine I used for the most part came with them, still I am glad my changed didn't detract from them at least!

As for the characters, I'm glad you found them likeable! I wanted their personalities to be as different as I could get. And it's good to see that Malayna was received exactly as intended, I didn't want to make it seem like the game condoned her initial behaviour!

As for the luck-based critique, yeah I may still have had too much of that, I tried to dial it back somewhat (For example, enemies not being able to critical hit you on normal, and the player landing 95+% of their hits instead of like 50%) but I feel like I could have still done better there. And probably will in future projects if I ever get the time to work on these again!

All said though, thank you for showing the game your love, it makes me very glad that I pushed through and didn't give up on it!

I feel like "save often and to different save slots" might mean different things to different people, because I've run out of save slots but apparently the campaign is only just beginning lol. 

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Wahaha, it does mean different things to different people. It was meant to warn people who save on one single slot and then find out a choice they made 5 minutes ago had such a terrible outcome they want to go back.

The warning was really only intended for those who usually save to one slot only!

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For some reason I can't seem my creator so its kind of a pain to move in game, I have try to exit the game and reload to last save but it says that way. (My last save was of me not being able to see creator.)

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Invisible character? Oof, that could be a lot of things, unfortunately, even a few dropped frames can occasionally lead to weird graphical glitches if they happen at a bad time... at what part of the game are you?

If you're in an outside area and you have a "Horn of Detrius" in your inventory try using that and see if that fixes it. Or if you can get to a bed try sleeping. both of those have calls that should reset your appearance.

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Its all good now it kind of just fix it self, my guess it had something to do with the traveling using the portal. Like after you raze a town and can no longer use it, but choice to go there anyways, in this case it was the last town in the game. Right now replaying the game with the good guy end or what ever you like to call it. Also great game only wise there was more spells to damage with and of cores a longer game but other then that its really dam good. So if by chance you ever feel like making a squeal to the game I would like to help some how.

Oh dear, that does sound like a bit of a glitch indeed. That might actually be an oversight on my part (I didn't test the final stretch of the 'evil' route quite as well as I should. I'll definitely look into that!

As for a sequel, I want to do that (And I also want to remake this one in a better engine with more content and better graphics) but I simply don't have the time or budget for it anymore. If the ever changes in the future. Perhaps!

Is there any way to adjust the brightness or make it full screen

Alt+enter is for fullscreen, Sadly I know no way to add adjustable brightness levels that doesn't break everything!

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I hope for a sequal to because I really enjoyed this game and there is no other like it so is there ever going to be a sequal to this game I hope or one like it?

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I'm sorry. There were plans for it, but this game took me around 8 years (And well over 3000 dollars) to make, which is something I can no longer afford. It was also stressful, very stressful!

Maybe if by some miracle this or my current project somehow gains enough popularity that I can risk trying to do gamedev for a living. But otherwise my current project (Which doesn't have much in common with this one) will sadly by my last. If I ever finish it.

My apologies!

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This is kind of a surreal thing to hear myself say but is there any way for you to provide the option to pay for this game? I know a lot of games are priced as "pay what you want." Normally I avoid paying for stuff as much as I can, but if I could I'd gladly pay the 3000 you'd need on my own.

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Ah, that's extremely generous, And thank you but. I wouldn't feel right taking that when I am still otherwise occupied! I had a donation page for the game for a while. (I removed it because after 2 years without donations and only 10% of my goal reached it felt embarrassingly desperate.. Eheehe..) As it stands I feel obliged to finish my other projects first! Maybe once this project is done I'll start a gofundme or a patreon for a sequel in a better engine, 
Maybe even a more competent remake of the first now I have the skill.

Were it not for the other projects I had going, I would say yes, But I have a track record to keep. That of finishing any project I announce and keeping my promises!

I absolutely understand. Finishing what you start is important.

Hm… thinking about doing another run. I know I want to do Hard mode but I’m not sure whether or not to be Good or Pure Evil. I could even try not interacting with corpses.

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Not interacting with corpses is going to be hard since they will likely be blocking your way at times, wahaha! I'm sorry! There's also not really anything special for ignoring the dead.

Dang. Maybe I’ll try Pure Evil Mage. Just gonna suffer through early game.

Okay, I’m just gonna go max corruption instead of being a jerk. Can’t beat Slime Queen with Gaia broken hearted.

Probably easier yeah, While the game is beatable doing everything the evil way, Hellish yard is a struggle on your own! 

I am guessing malayna the demon lord is a futa seeing that females can't get other females pregnant but malayna ending the text saying celest had a child from malayna am I right? I loved the game shame there is no others like this game.

I can't confirm nor deny this for the sake of my feigned innocence! (Who am I kidding?) It's magic! Yeah.. Magic!

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Hope you're all feeling spiffy! For those wondering what the latest patch has been about, it fixes two somewhat missed errors found in this comment section!

*Riliane's "Devil's Bride" title now assigns the correct stats
*Alraunes can now be dismissed from the party

It seems that you cannot dismiss the alraune after you have summoned her. She doesn't have any dismissal command among her abilities like the other monstergirls.

Ah, no idea how I didn't notice that, Thought you'll get a different way to change party members around that point not having a default one would be a bit weird yeah.. I'll try and fix it!

Thank you for still offering support for this game! After I am done with the run I'm at, I'm gonna try a genocide run. I expect everyone, even Malayne, to hate me, but I wanna see if the demonic spear mentioned in one of the books can be obtained, and I'm certain that a neutral run won't do.

It seems like the Devil's Bride title for Riliane doesn't give her mana?

Ah thanks, seems there was a capitalization error there. I've fixed it and I'll see if other errors pop up in the coming days. If not I'll re-upload with the fix!

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how i can corrupt ryliane sorry for not posting in months but my pc died

I'm sorry for taking longer to reply! I lost access to my account for a bit. 'Corrupting' Rilliane is an 'Easter egg' more than anything. You need to obtain the "Necromancer's staff" and force her to wear that. Note that doing so will harm your relationship with her. But she will subsequently be less affected by further relationship losses. She will only remain in that state as long as she has the staff equipped. (It can later be upgraded)

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